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FTC season budget template

Teams underestimate a season by forgetting the same four things: the second event’s registration, spare parts for the failure that has not happened yet, travel for a tournament they hope to qualify for, and the field elements they have to buy again. Start from a list that includes them.

Line itemTypical rangeNotes
FIRST team registration$275Per season, per team. Rookie grants may cover part of it.
Event registration$75–150 eachBudget for at least two. Championships cost more.
Control system$400–900One-time if you already own it; hubs and phones/driver hub do fail.
Structure and hardware$400–1,200Extrusion, brackets, fasteners, bearings.
Motors, servos, wheels$300–800Assume you will replace some mid-season.
Field elements$300–600Reissued most seasons. Soft field tiles wear out.
Spare parts buffer10–15% of partsNot optional. This is the line that saves a competition.
Tools and shop$150–500Higher in year one, near zero after.
Shirts and pit display$200–500Also the thing sponsors see their logo on.
Travel$0–1,500+Fuel and hotels for anything past a local qualifier.
Outreach and demos$50–300Materials, handouts, transport.
Awards submissions$0–100Printing the portfolio and notebook.

A first-year team with no equipment typically lands between $4,000 and $8,000. An established team reusing a control system and tools often runs $2,000–4,000.

How to run it once it exists:

  • Budget by category, not by receipt. "Drivetrain" is a decision; "one $14 bearing" is not.
  • Count an order against the budget when it is placed, not when the card clears.
  • Keep the spare-parts buffer separate. Spending it early is how a team ends up borrowing a motor at a qualifier.
  • Revisit after your first event — that is when you learn what actually breaks.
  • Write down what you spent per subsystem. Next year’s team will ask.

Costs teams forget:

  • The second and third event registrations
  • Replacing field elements that changed this season
  • Batteries — they age out, and a tired battery loses matches
  • Shipping, which on a rushed mid-season order can rival the part
  • Championship travel, if you are good enough to need it

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